Katie H- A tree has the possibility of following the heroes journey
A tree has the possibility of following the heroes journey. while it is incredibly unlikely, it is entirely possible that a tree can follow the heroes journey.
call to adventure- being planted
refusal of the call-sometime when a tree is first planted it needs a bit of encouragement to live. sometimes you feel like you are trying to keep the thing alive against its wishes.
mentor- person growing the tree, or Mother Nature
threshold- when the tree finally starts setting roots and growing
tests- Mother Nature, storms, lack of sunlight, being damaged or having animals burrow into it
innermost cave- typically a marge storm almost uprooting the tree
supreme ordeal- typically a marge storm almost uprooting the tree
reward- if the tree makes fruit it will bloom at this point
we spoke a few classes ago about the worm and the wasp constantly trying to complete an objective, and I keep thinking about how you are never not interacting with someone or something. There is no true peace or lack of stimulus as you always have do be doing or touching something.
specific sections of the heroes journey and descriptions
THE ORDINARY WORLD
This is the original world of the hero, which "suffers from a symbolic deficiency." The hero is lacking something, or something is taken from him.
THE CALL TO ADVENTURE
The hero is given a challenge, problem, or adventure. Often it appears as a blunder, or chance. This stage establishes the goal of the hero.
THE REFUSAL OF THE CALL
The (often) reluctant hero has to be set along the correct path. He must weigh the consequences and be excited by a stronger motivation to proceed further.
MEETING WITH THE MENTOR
The hero encounters a wise figure who prepares him for the journey. This figure (or item) gives advice, guidance, or an item, but cannot go with the hero.
CROSSING THE THRESHOLD
The hero has committed to his task, and enters the special world. Often he is met by a threshold guardian.
TESTS, ALLIES, AND ENEMIES
In the special world, the hero learns the new rules by meeting people and obtaining new information. There is often a "local watering hole" component. This is where the true characteristics of the hero are revealed.
APPROACH TO THE INNERMOST CAVE
Now our hero, and often his allies, have come to the edge of the dangerous place where the "object of the quest" is hidden. This stage often is the land of the dead.
THE SUPREME ORDEAL
The hero faces danger, often a life-or-death moment that is either physical or psychological.
REWARD, OR SEIZING THE SWORD
After surviving, our hero takes possession of the object, typically a treasure, weapon, knowledge, token, or reconciliation.
THE ROAD BACK
The hero must now deal with the consequences of their actions. They may be pursued by remaining forces. They now face the decision to return to the ordinary world.
RESURRECTION
One final test is required for the purification and rebirth of the hero. Alternatively, it may be a miraculous transformation.
RETURN WITH THE ELIXIR
The triumphant hero returns to the ordinary world bearing the elixir. Common elixirs are treasure, love, freedom, wisdom, or knowledge. A defeated hero is doomed to repeat the lesson.
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